There’s always something to howl about.

The quest for all the world’s riches is over: It’s in your iPhone…

The feature set for release 3.0 of the iPhone operating system was announced yesterday, but I think the photo above says just about everything that needs to be said.

Yes, that’s the iPhone serving as its own graphic equalizer user interface in order to maximize the performance of a third-party peripheral.

There is no one else in product design who thinks like this.

The huge benefit of naming things is that it enables us to conceptually separate this from that, to isolate particular objects or ideas so that we can think about their unique properties and potential.

The outrageous curse of naming things is that we tend to force-fit whatever it is we’re thinking about into the shoebox we’ve crafted for it by naming it.

Do you see? A public hallway is a shopping mall, and vice versa, but few of us can think of both at the same time. A mobile phone powerful enough to please Steve Jobs is going to be powerful enough to do almost anything, but only people who think like Steve Jobs can find the almost anything inside the phone.

Every other smart phone on the market is just a phone with some gadgets slapped on as afterthoughts. The iPhone is well on its way to being almost everything…